Dont fall down!
Simple Click to move grid-based tile movement, just don't fall down the holes!
Didnt get too far in the actual gameplay as I was more focused on building a grid based tile movement system and got bogged down on how I wanted to set up / architect the code / event system to make it more scalable.
I feel I have a good base here to extend into a mini puzzle game using the grid-based movement and custom tile events. i.e. Taking ladders to other scenes / locked off parts of the map, moving over the spike traps when they are in the down state. etc.
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The art is very pretty and the movement feels really smooth which I like a lot. For me when I get to the ladder nothing happens though :(